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Astronomija Ples s lijesovima Meme Glazba pomoću Arduino Uno: 5 koraka
Astronomija Ples s lijesovima Meme Glazba pomoću Arduino Uno: 5 koraka

Video: Astronomija Ples s lijesovima Meme Glazba pomoću Arduino Uno: 5 koraka

Video: Astronomija Ples s lijesovima Meme Glazba pomoću Arduino Uno: 5 koraka
Video: Kočije bogova | TAJNE ANUNNAKIJA 17 | Stepenice do neba Zecharia Sitchina 2024, Srpanj
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Astronomija Ples s lijesovima Meme Glazba pomoću Arduino Uno
Astronomija Ples s lijesovima Meme Glazba pomoću Arduino Uno

Na ovom blogu smo vam pokazali Astronomia Coffin Dance Tune With Arduino Uno

Kao što svi znate o provlačenju mema o astronomiji u plesu na lijesovima

pa sam odlučio napraviti ovu melodiju koristeći arduino uno

Evo koraka i potrepština korištenih u ovom projektu i arduino kodiranju

Korak 1: Komponente

Image
Image

Potrebne komponente su:

  • Arduino Uno / Nodemcu
  • Žice za kratkospojnike
  • Zvučnik/zujalica
  • BC547 Tranzistor (izborno)
  • Led (izborno)

Korak 2: Arduino povezivanje sa zvučnikom

Arduino veza sa zvučnikom
Arduino veza sa zvučnikom

Arduino sa zvučnikom

ovdje sam koristio bc547 tranzistor kao pojačalo za zvučnik

Korak 3: Arduino veza sa zujalicom

Arduino veza sa zujalicom
Arduino veza sa zujalicom
Arduino veza sa zujalicom
Arduino veza sa zujalicom

Arduino sa zujalicom

Korak 4: Arduino kod

Arduino kod za ples u lijesu

Astronomski kod za Arduino dan je u nastavku.

Kopirajte donji kod i zalijepite ga u Arduino IDE, a zatim ga prenesite na Arduino ploču.

#define NOTE_B0 31

#define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NAPOMENA 62 NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_de2 NOTE_de2 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #dete NOTE_E3 #33 NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #dete NOTE_A4_4_4 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #def_def_def6 NOTE_6 NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #dete NOTE_S6D7Def #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #def_def #def_def8 NOTE_DS8 4978 "int melody = {NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_A5, NOTE5, NAPOMENA_AS 5, NOTE_A5, NOTE_AS5, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_ NOTE_D5, NOTE_D5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_F4, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_A5 NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_4 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5}; // trajanje note: 4 = četvrtina note, 8 = osma nota itd.: int noteDurations = {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,}; void setup () {for (int thisNote = 0; thisNote <112; thisNote ++) {int noteDuration = 750 / noteDurations [thisNote]; ton (7, melodija [thisNote], noteTuration); int pauseBetweenNotes = noteDuration * 1,30; kašnjenje (pauseBetweenNotes); noTone (7); }} void loop () {}

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